![]() These Assets can then be used to reduce the difficulty of Operations in their subcategory, and gain bonus Intel when used to Gather Information in their profession. To increase their chances of a successful Operation in the future, players can use the Acquire Asset Operation to gain an agent within a specific department of the target Empire. An Operation also has a chance of spawning random Events and decisions that can change the odds of success or rewards of the Operation.Įach Operation has a base difficulty, which is then further modified by the Empires' respective Codebreaking and Encryption scores. This die is modified by the Empire's skill at Codebreaking, as well as the difficulty of the Operation. Operations function in the same way as Stellaris' archeology mechanic, in that a die is rolled each month to determine whether the Operation progresses to the next stage or remains stagnant. Operations range from simply raising the Infiltration cap and Intel for a few years, to extorting Favors to be used in conventional diplomacy, to spawning a pirate Fleet in the target Empire's territory. These Operations cost both Stellaris' Influence resource and an upkeep of Energy Credits for however long they run. On the other hand, an Empire with very good Codebreaking can boost their Infiltration and Intel to the point that they can see their target's secret diplomatic pacts, or even track Fleet movements in real time.Īs a Spy Network increases its Infiltration, it will unlock progressively more powerful Operations for the player to perform. An Empire with low Codebreaking creating a Network in one with high Encryption will reach their Infiltration cap almost immediately, limiting their Intel and the Operations they can embark on. The max Infiltration that a Spy Network can achieve depends most heavily on the respective Encryption and Codebreaking scores of the two Empires. Infiltration also passively boosts Intel, the score that determines how much info players get while looking at that Empire's territory. This will begin raising the Network's Infiltration level, which represents how deeply they've infiltrated the target Empire and how much information they've discovered. Using the diplomacy or espionage window for another Empire, players can assign an Envoy from their limited pool to start building a Spy Network. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies, and Traditions. ![]()
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